Chimera Games - Rifts Division

Seer OCC

By: Anna Brink

The Seer is a psionisist of the highest magnitude, with powers and abilities unlike any other psychic. They are one of the few characters that automatically attains psionics from any category including super!

Like most psycics in the world of Rifts, the Seer relies on his/her super psychic powers more than anything else. Seer's of good alignments make excellent diplomats and advisors, whereas those of selfish or evil alignments may choose to use their special abilities to become a criminal mastermind or an advisor to a viscous dictator or even mislead and confuse a well intentioned leader into starting a war just for laughs. The Seer can be a powerful and influential character and an evil Seer is one that should be feared.

All Coalition Seers are registered psycics and bear the IC bar code and implant. Criminal Seers are hunted by Psi-Stalkers and Dog-Packs.

Psionics
The Seer is a master psionisist with 2D4x10+ME ISP at first level. Add 2D6 additional ISP per level. The character starts with the following psionic abilities.
Detect Psionics
Clairvoyance
Empathy
Object Read
See Aura
Sixth Sense
Mind Block Auto Defense
1D4+1 additional sensitive psionics of choice and one each from the healing and physical categories.

The Seer also gains an additional sensitive power at each level and two powers from either the healing or physical categories at levels 3,6,9,12 and 15; they also gain one super psionic at levels 3,7,11 and 15.

Special Bonuses
+1D6 to ME
+1D4 to MA
+6 vs. insanity
+4 vs. mind controlbrossession

OCC Skills
Like most psychics the Seer has had minimal education, having spent most of their time learning and mastering the complexities of their psionic powers. The individual has come to rely on those powers, their wits and experience.

Language: Two of Choice (90%)
Literacy: Native (98%)
Literacy: Two of Choice (+15%)
Pilot: Two of Choice (+5%)

OCC Related Skills
Choose six "other" skills at +10% from the following list.

Communications: any
Domestic: any
Electronics: Basic only
Espionage: none
Mechanical: Automobile only
Medical: First aid and Holistic medicine only
Military: any
Physical: any but Acrobatics, Boxing or Wrestling
Hand to Hand: Basic only
Pilot: any
Pilot Related: any
Rogue: any
Science: any
Technical: any
Wilderness: any
Weapon Proficiencies: any

Secondary Skills
Choose 8 skills from the above list with the same restrictions (any, only, none). No bonuses apply to these skills.

Special Abilities
1. See through the eyes of others
ISP: 12/melee
This is the ability to actually see through someone else's eyes.
This ability does not give the Seer the power to read the persons thoughts on what it is that s/he sees or to be able to read any language that the Seer does not know.
The base percentage for using this ability is 20%+5%/level.
Add the following bonuses for personal knowledge of the subject
+5% for someone that you have met only once or twice.
+10% for someone that is a casual acquaintance.
+15% for someone that you know well.
+20% for a close, personal friend.
+25% for someone you know intimately.
Range: At first level line of sight only
At second level 1000'+1000' for each additional level.

2. Object Read: Superior
ISP: 20
At fourth level the Seer can read the entire history of an object by touching it and totally focusing all of his/her concentration the object. No other actions can be taken. The Seer will get a mental picture of everything that the object has been through. For every melee the Seer spends concentrating s/he will be able to view six hours of the objects history. If the Seer wants to view a specific point in time the percentage chance for finding the exact moment that s/he is looking for is 30%+5%/level. If the object being read is a weapon or other implement of death or extreme violence the Seer must make a roll vs. insanity if it has been implemented in three or more deaths. The Seer will experience all of the deaths at once and suffers a -1 penalty to his/her saving throw for each 10 deaths associated with the object.


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