Chimera Games - Rifts Division

Automatic Projectile Weapons

  1. Misfire, shell ejected.
  2. Misfire, spend 1 round ejecting shell.
  3. Round jammed in barrel, spend 2D4 rounds unjamming weapon. (1d4 with weapon engineering skill)
  4. Round jams in barrel, replace barrel or weapon useless.
  5. Round jams, weapon useless.
  6. Obstructed/deformed barrel, fire in a random direction, roll.
  7. Weapon explodes, take 1D4.
  8. Weapon explodes, take 1D4x10.
  9. Trigger jams, weapon continues to fire until all rounds expended. (firing wild no bonuses)
  10. Trigger jams, round jams, take 1D6 for each two remaining rounds.
  11. Weapon explodes loose hand(s) regardless of SDC/MDC respective.
  12. Weapon explodes, blinding flash, blind for 1D6 rounds.
  13. Weapon explodes, if no eye protection permanently blinded by shrapnel.
  14. Weapon backfires, take weapon damage.
  15. Weapon backfires, take double weapon damage.
  16. Excessive recoil, loose all bonuses. (Straight die roll)
  17. Excessive recoil, shot goes wild, make PP check to maintain balance.
  18. Weapon explodes take double weapon damage directly to face. (Blinded permanently if face unprotected, otherwise for 2D4-1 rounds.
  19. Excessive recoil, drop weapon, shoot self in random body part.
  20. Excessive recoil, drop weapon, shoot self in head.

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