Chimera Games - Rifts Division

Fumbles for Ancient Weapons:

  1. Slip, Roll under P.P. or fall stunned for 1d4 rounds
  2. Stumble, roll under P.P. or fall stunned for 1d4 rounds
  3. Trip and fall, stunned 1d6 rounds
  4. Off balance, roll under P.P. or less or no action next round
  5. Lose grip on weapon roll under P.P., or no attack next round
  6. Lose grip, roll under P.P. or drop weapon
  7. Drop weapon
  8. Weapon tangled with opponent, neither attack next round!
  9. Weapon knocked away, 1d8 for direction, 1d10 for distance.
  10. Weapon breaks! [Base 100% chance -20% for each + or ability of weapon
  11. Hit self, Half damage!
  12. Hit self, Normal damage!
  13. Hit self, Double damage!
  14. Hit friend, Half damage!
  15. Hit friend, Normal damage!
  16. Hit friend, Double damage!
  17. Critical hit, Self! (Max. Damage)
  18. Critical hit, Friend! (If no friend in area throw weapon 1' per point of P.S.)
  19. Trip, fall and sever limb. (1. Left arm, 2.right arm, 3. Left leg, 4. Right leg)
  20. Trip, fall and impale self. Instant Death

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