Fumbles
for Ancient Weapons:
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Slip, Roll under P.P. or fall stunned for 1d4 rounds
-
Stumble, roll under P.P. or fall stunned for 1d4 rounds
-
Trip and fall, stunned 1d6 rounds
-
Off balance, roll under P.P. or less or no action next
round
-
Lose grip on weapon roll under P.P., or no attack next
round
-
Lose grip, roll under P.P. or drop weapon
-
Drop weapon
-
Weapon tangled with opponent, neither attack next round!
-
Weapon knocked away, 1d8 for direction, 1d10 for
distance.
-
Weapon breaks! [Base 100% chance -20% for each + or ability
of weapon
-
Hit self, Half damage!
-
Hit self, Normal damage!
-
Hit self, Double damage!
-
Hit friend, Half damage!
-
Hit friend, Normal damage!
-
Hit friend, Double damage!
-
Critical hit, Self! (Max. Damage)
-
Critical hit, Friend! (If no friend in area throw weapon 1'
per point of P.S.)
-
Trip, fall and sever limb. (1. Left arm, 2.right arm, 3. Left
leg, 4. Right leg)
-
Trip, fall and impale self. Instant Death
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