Neo-Juicer O.C.C. v2
By: Mike Owens
Seeing the rise in evil supernatural beings and D-Bees on
Earth, as well as throughout the known Megaverse, a new process
in genetic enhancement has been created by a new corporation
known as Ardinmore Industries. Not much is known of this new
organization and only a few items created by them has seen the
open market. This process involves bombarding the subject’s
DNA code with various genetic and chemical compounds. The result
was far beyond anything the scientists at A.I. were hoping for, a
superhuman soldier more powerful than Earth has ever seen. These
super-soldiers were dubbed "Neo-Juicers", whoever decided on the
name must possess some familiarity with Earth, but whoever it
they are is still a mystery. Currently there is only one known
place on Rifts-Earth to undergo this process, the city of New
Utopia, rumored to be located somewhere in the heart of the Magic
Zone.
The entire augmentation process takes about 1d4 weeks.
Bonuses:
- Add 1d4x50 SDC & 1d4x5 HP (if already an MDC being simply
add 1d4x55 to existing MDC).
- Change all SDC & HP to MDC, point for point.
- Decrease racial lifespan by 50%.
- Increase PS by 4d6; PP by 3d4; PE by 3d6; Spd by 3d4x10; +2
to attacks; +8 vs. toxins, poisons, and gasses; +6 vs. psionics;
+6 vs. all types of mind control; +4 to strike, parry, &
dodge; +6 to roll; +6 to initiative; gets auto parry/dodge; +30%
vs. coma/death; can leap 40’ across w/ running start and
30’ high w/ running start; Neo-Juicers are immune to the
effects of pain and torture, and can continue function normally
in combat even after being to only 5 hit points.
- Increase height by 25% and weight by 50% (all muscle).
- PS is considered supernatural.
- Keep all previous PPE & ISP from before process, as well
as all psionics and/or magical abilities.
- All psionics and magic are unaffected by the process and
characters will gain new spells or abilities as per their
original O.C.C. or R.C.C.
35% of all Neo-Juicers has genetic anomalies.
- 01-20: 1 incurable insanity
- 21-40: 2 insanities (twice as hard to treat)
- 41-70: 1 random mutation (p. 109, Heroes Unlimited)
- 71-99: 2 random mutations (p. 109, Heroes Unlimited)
- 00: 1 incurable insanity and 1 random Alter Physical
Structure from Heroes Unlimited.
- Regenerates 10 MDC per melee round (will regenerate limbs and
organs, but not the head.)
- Cannot receive bionics or cybernetics, body will expel them
in 2d4 minutes after implantation.
O.C.C. Skills:
Radio: Basic (+10%)
Wilderness Survival (+5%)
Land Navigation (+5%)
Pilot (two of choice) (+10%) Language (three of choice)
(+10%)
WP E-Pistol
WP E-Rifle
WP (two of choice)
Hand to Hand: Martial Arts (or Assassin if an evil alignment)
O.C.C. Related Skills:
Select 7 other skills. Plus two skills at level 3, one more at
level 6, 9, and 12. All new skills start at level one
proficiency.
Communications: any
Domestic: any
Electrical: Basic only
Espionage: Intelligence, escape artist, detect ambush, and
detect concealment only. (+5%)
Mechanical: Automotive only.
Medical: First Aid or Paramedic only (paramedic costs two
skills)
Military: any (+10%)
Physical: any (+10% where applicable)
Pilot: any (+10%)
Pilot Related: any (+5%)
Rogue: any (+15% to Prowl)
Science: Basic Math only
Technical: any
WP: any
Wilderness: any
Secondary Skills:
Select 6 secondary skills from above list, these skills do not
get the bonuses listed above.
This OCC is available to all races, even MDC and the
supernatural (except undead for obvious reasons) can partake in
this process.
Any supernatural creature with shape-changing abilities will
lose these abilities, so pick a form before beginning the
process. Also, this process is irreversible. There is no going
back once the process is completed.
This process is very expensive, 1 million credits for a normal
subject and 3 million for an MDC or supernatural subject. The
process is available to just about anyone willing to pay the
cost.
GM’s Note: Unknown to the subjects or their employers, A.I. installs a type
of genetic ‘bomb’ in all Neo-Juicers they create. If
any Neo-Juicer takes hostile action towards Ardinmore or the city
of New Utopia, the ’bomb’ will activate and destroy the Neo-Juicer at the cellular level
in 2d6 minutes. This painful safeguard results in the Neo-Juicer
liquefying from the inside out, leaving nothing but a puddle and
some slimy equipment. This process cannot be regenerated or
reversed and no genetic material is salvageable. This
’bomb’ also prevents any attempts to clone
Neo-Juicers, any attempt will result in triggering the
‘bomb’ and destroying the clone in only 1 melee
round!
GM’s Note 2: This is a very powerful OCC. If you
have trouble controlling super-PC’s or your PC’s tend
to be extremely imaginative, take great care in allowing this
OCC. Things can get pretty hairy when you’ve got a really
creative PC, then give him the strength to take out armies and
you’ve got a problem.
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