Taxi
Cab Driver
By: Dave Oughton
Attribute Requirements: IQ of 10
Alignment: Any, but most lean toward the selfish.
OCC Skills: Radio: Basic (+15)
Math: Basic (+10)
Pilot: Auto (+15)
W.P. Any (2): Generally, cab drivers want something small, or
easily concealed.
OCC Related Skills: Select 10 other skills at level one, add
two skills at levels 3, & 6, two at level 8, and one at
levels 9, & 12. All new skills start at level one
proficiency.
Secondary Skills: Pick 7 of the above listed without bonuses
inside ( ).
Money: 2d8 x 1000
Standard Equipment: A months worth of rations, 3 map-books of
choice areas, flashlight, "jumper cables", knife, 2 (E) clips of
selected weapon (if applicable), mega-damage armor
(non-elemental)
Vehicle: Auto only, NOTHING BIGGER. Comes painted with custom
logo.
I.S.P.: Base 2d30, or 3d20 plus 1d6 per level.
Special: Telemechanic "cab-light"; when placed on any vehicle
gives the character a 50% chance of operating that vehicle
successfully. When this light is removed, all bonuses are
gone.
Vehicle Special: Glovebox of holding: 2000 lbs. capacity.
Whatever is placed inside this glovebox has to fit inside the
parameter of the actual glovebox.
Vans that are made into cabs have the option of an additional
"box" under passenger seat.
Note: This is the first draft of this
O.C.C.
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