Chimera Games - Rifts Division

Taxi Cab Driver


By: Dave Oughton

Attribute Requirements: IQ of 10

Alignment: Any, but most lean toward the selfish.

OCC Skills: Radio: Basic (+15)

Math: Basic (+10)

Pilot: Auto (+15)

W.P. Any (2): Generally, cab drivers want something small, or easily concealed.

OCC Related Skills: Select 10 other skills at level one, add two skills at levels 3, & 6, two at level 8, and one at levels 9, & 12. All new skills start at level one proficiency.

Secondary Skills: Pick 7 of the above listed without bonuses inside ( ).

Money: 2d8 x 1000

Standard Equipment: A months worth of rations, 3 map-books of choice areas, flashlight, "jumper cables", knife, 2 (E) clips of selected weapon (if applicable), mega-damage armor (non-elemental)

Vehicle: Auto only, NOTHING BIGGER. Comes painted with custom logo.

I.S.P.: Base 2d30, or 3d20 plus 1d6 per level.

Special: Telemechanic "cab-light"; when placed on any vehicle gives the character a 50% chance of operating that vehicle successfully. When this light is removed, all bonuses are gone.

Vehicle Special: Glovebox of holding: 2000 lbs. capacity. Whatever is placed inside this glovebox has to fit inside the parameter of the actual glovebox.

Vans that are made into cabs have the option of an additional "box" under passenger seat.

Note: This is the first draft of this O.C.C.

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